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Thursday, 4 February 2010

Anub’arak was once the greatest champions of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner’Zhul, who promised him eternal undeath in exchange for his unswerving loyalty. His layers of spiked armor are nearly impregnable, causing severe damage to attackers. When threatened, he shoots this spikes through enemies, maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witnessed him blending into the shadows of the frozen tundra have never lived to tell the tale.

Strength - 18 + 2
Agility - 19 + 2.2
Intelligence - 18 + 2.1

Attack range of 128 (melee)
Movement speed of 300

This is an annoying hero in dota. Good Disabler, Good Backstabber, Have Mana burst, and Have Wind Walk to Escape or backstab. Thats why this hero very fun to play to disturb other player lol.

ANUB’ARAK ABILITIES

Impale:

Mechanics: the damage is magical. Impale renders a unit invulnerable for 1 second while it is in the air and the Stun duration begins once the unit hits the ground, so in total the disable lasts for 3.25 overall. Because it is an Impale based spell from ladder it does not affect units that are already stunned by some other Impale-based ability. They also do not affect units that are under the effects of Frostbite or Overgrowth (because they are based on Entangling Roots) or of Ensnare.
Impaled units also face the caster when they land on the ground.

Strategics: Use it wisely. Because of the Impale coding you don’t want to ruin any of your allies spells so use this wisely. It can also be used for farming because of its large aoe and damage.

Mana Burn:

Mechanics: it has a range of 500/575/650/725 and the damage is magical. It deals damage based on the amount of mana burnt, so if they have no mana you can’t deal any damage with this spell.
Strategics: This is the reason why Nerubian Assassin has strong lane control. Mana Burn ruins most lane combos because the enemy will be unable to harass you with their spells.

Spiked Carapace:

Mechanics: stacks with Blademails and returns the damage as magic damage so magic immunity will prevent this.
Strategics: this is the weakest spell of the bunch because it only returns melee damage and your job is not to tank but to deal burst damage.

Vendetta:

Mechanics: It is the same damage as a normal attack. It is almost like as if you did a critical, which explains the numbers above his head when he attacks.
Strategics: This is your signature move and the reason why ganking is so easy. The invisibility means that you are able to approach the enemy with the element of suprise and to deal burst damage. It lasts 50 seconds and has a 60 second cooldown at lvl 16 which means you can be invisible 90% of the time late game with 20% bonus movespeed. Use it to begin ganks and for the ms bonus late game.

SKILL BUILD

Level 01 - Mana Burn
Level 02 - Impale
Level 03 - Mana Burn
Level 04 - Impale
Level 05 - Impale
Level 06 - Vendetta
Level 07 - Impale
Level 08 - Mana Burn
Level 09 - Mana Burn
Level 10 - Attribute Bonuses
Level 11 - Vendetta
Level 12 - Attribute Bonuses
Level 13 - Attribute Bonuses
Level 14 - Attribute Bonuses
Level 15 - Attribute Bonuses
Level 16 - Vendetta
Level 17 - Attribute Bonuses/Spiked Carapace
Level 18 - Attribute Bonuses/Spiked Carapace
Level 19 - Attribute Bonuses/Spiked Carapace
Level 20 - Attribute Bonuses/Spiked Carapace
Level 21 - Attribute Bonuses
Level 22 - Spiked Carapace/Attribute Bonuses
Level 23 - Spiked Carapace/Attribute Bonuses
Level 24 - Spiked Carapace/Attribute Bonuses
Level 25 - Spiked Carapace/Attribute Bonuses


ITEM BUILD

First Item : you will start with Tangos and Clarities because they provide early regen before you get your bottle. My personal favorite starting items are 2 sets of tangos, 2 clarities, 2 branches and a mantle of int.

Null Talisman : Nulls provide mana capacity for your combo and also a little HP if you take damage. If you want more survivability, get Bracers. Do not get Wraiths because you will rarely attack the opponent, instead you will be nuking them to death.

Dagon : Dagon amplifies Nerubian Assassin’s burst damage and also provides more mana. With the buff to Dagon you will be upgrading it to Dagon 5 because the Mana Cost and Cooldown lowers with each upgrade.

BOT : Combined with Vendetta NA is a fast bug. Also the teleport helps in getting to ganks quickly.

Guinsoo : This item will boost your mana cause you are an agility nukers hero. And you can turn your opponent into a chicken so that you can eat them. This item increase your strength, agility and intelegent at once.

ANUB’ARAK COMBO

This will be your “Trade Mark” combo. Basically you start a gank with Vendetta and then hit the opponent once then follow with Mana Burn/Impale and if you have Dagon then use it, if they are still alive then use Mana Burn/Impale. You will should use Impale instead of Mana Burn first if they have high ms or have a escaping ability. This combo is a lot easier to pull of with an allies stun or nuke and does much more damage. Note the amount of burst damage this combo does depending on your level and if you have dagon. Unfortunately you cannot use way-points with NA because Vendetta is counted as a normal attack and so he will contiuously attack the target if you try using way-points, another problem with way-points is Impale completely erases all way points done on the target before. Once you get used to doing this combo without misclicking/lagging, the kills will start to roll in with your unescapable combo and element of suprise.

Have a nice play…

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